lundi 14 janvier 2013

The Positive and Negative Aspects of Computer Gaming

By Saleem Rana


Monday, January 7, 2013

Interview by Lon Woodbury

Hilarie Cash Ph.D., CoFounder of reSTART, an Internet Addiction Recovery Program in Washington State, and Steven Cessario, who founded the Connecticut Youth Mentoring and Coaching engaged in a friendly debate, with Lon Woodbury, host of Struggling Teens L.A. Talk Radio Show, asking questions about the favorable and unfavorable impact of computer gaming, especially violent computer system games, on children and teenagers.

Background

Hilarie Cash Ph.D., LMHC, is a Co-CEO and Education Director at reSTART, which is an internet addiction recovery center. As an author, speaker, and instructor, Cash has actually appeared on ABC News, CNN, NPR, PBS, the BBC. Cash has also been interviewed for newspapers like the Seattle Times, U.S.A. Today, U.S. News and World Report, and the New York Times.

Steven Cessario is committed to helping others develop life skills and attain success. As a result, he founded CT Youth Mentoring & Coaching, where he serves as an experienced teacher, mentor and coach. He has extensively researched and applied the process of mentorship and training.

Exactly what Impact Does Computer Gaming Have On Young People?

During the interview, Lon asked his guests to throw light on the subject of computer gaming, in particular, how it affected young people. He was particularly concerned about the effect violent and sexually explicit scenarios in games affected our youth. He outlined the mixed views held about computer gaming.

Steven Cessario, whose part was to cast a positive interpretation on computer gaming, pointed out that a study by the Pew Research Center concluded that video games, far from being socially isolating, serve to connect young individuals with their peers and to society as a whole. Young people chat about their games with one another, instruct each other, and typically play together.

Hilarie Cash, whose role was to point out the darker side of computer gaming, pointed out that excessive video games were often shown to be socially isolating, thus reducing opportunities for outdoor activities, which in turn could lead to obesity and poor physical health. In addition, there was some research to suggest that in less emotionally balanced kids, it did promote a tendency for violence if the games have violent content. Those who were not tempted to enact out violent urges did show a narcissistic tendency to be antisocial. They appeared to have become insensitive, lacking empathy and compassion for the suffering of other people.

Closing Thoughts

As may be expected, there was no conclusive resolution in this friendly debate as both visitors were able to marshal rational arguments as well as to cite studies to support their perspective. Still, toward the end of the show, both visitors agreed that allocating small amounts of game time was the very best policy due to the fact that many of the negative addictive qualities emerged when computer system gaming was done for large portions of the day.




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