jeudi 7 juillet 2011

Unusual presenting techniques

By Irmgard Teske


The presenting techniques are used more in Japanese animation. Because the plots have been decided, the pictures' color is adjusted by pigment and animation is not limited by real world. The presenting techniques are done simply and conveniently by animation makers with pens, which Japanese animation makers are good at.

The painting of Japanese commercial animation is a static flash and it is the extension of human's action. After all, it's quiescent, lacking reality. In film, pictures caught by camera are so true that it cannot be changed aesthetically further.

Even if some poses look very gracelessly from camera. However, animation is able to solve these problems, because the characteristics of animation could avoid those graceless and unnatural poses at most. And game characters are able to buy wow gold in the game.

Japanese animation make film and painting connect together, combine the characteristics of film and painting and reserve advantages of each other so that we will not only have better garish and stable pictures but also set up a new fantastical space. A lot of actions are impossible to appear in the film of real background, but in the Japanese animation, it is able to achieve with abundant imagination called transfiguration.

They join vehement images to break out the dramatic design and the shoot rule of traditional film. They use unceasing mutative images to state the story. Most time close-up which is a special technique is used to make the end salient. By the technique, Japanese designers put different or moving or static roles into the same image, which originates from pictures' layout of the comic.

The expressive ways of beautiful pictures in animation and world of warcraft are based on its images, montage and camera work. Players are still able to enjoy the beautiful game pictures when they are collecting gold wow. This is why Japanese commercial animation attracts more people than that of other countries. The painting of Japanese commercial animation is a static flash and it is the extension of human's action.




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