dimanche 9 décembre 2012

Assassins Creed III: Four Years In The Building And Ninety Days To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on the current consoles was a tall order from Ubisoft. But then, so was incorporating a production team twice the size of any previous release from the company and considering the massive popularity of the series, it seems as though Ubisoft were already set up for an all-singing all-dancing release set to impressed fans and non-fans alike.

I've seen the previous releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like n all-out action-adventure game - not only that, but aleader for the genre - without intimidating the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago demonstrated the new AnvilNext engine and boasts of the detail utilised in lead character Connor's rendered movements and the active weather system. With Connor interacting flawlessly with the environment, the trailer gives off the understanding that the new engine was nothing short of a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling reputation of comprehensive gameplay.

And speaking of gameplay, there is of course that longstanding argument on the Computer controls. Although we have found that the last releases had PC gamers knotting their hands and fingers awkwardly over the keyboard, this time around Ubisoft have come straight out and stated that they should really just quit their particular platform of choice and use the controller. Yep, it seems like a slap in the face towards the PC fanbase - and in all likelihood the only simple fact that gives Ubisoft any kind of sort of payoff will be that they are creating a video game built to be experienced on a games console. In spite of this considered, it's made them quite unpopular on the net as well as subject to a lot of mad cursing and stomping by PC gamers.

So, was this a good or bad decision? Ubisoft were forthright and stood for what can pretty much be viewed as favouritism towards games consoles. Not really the most effective strategic business plan, but perhaps they're merely apprehensive about dropping game play quality through changing into a mouse and keyboard setup? Or maybe they already know that true fans of the game wouldn't mind?

So whilst PC game enthusiasts are contemplating if they have to wave adios to their keyboard and mouse, gaming console gamers haven't any such doubt to temper their anticipation that this will end up being a great game, from a company that's made a series acknowledged by many gamers and non-gamers throughout the world.




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