dimanche 15 mai 2011

Getting New Ideas for Video Games

By Jane Claire


It is never easy when talking about making new video games. You have to apply art in designing it and that's what makes it difficult. The moment you get an idea, you can already perceive that it's not that exciting to play.

The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

1. Do the unexpected. This is probably one of the hardest things for linear programmers to do because as software developers, programmers are trained to keep everything working in some sort of straight, logical order. To make this work, game programmers are going to have to give themselves permission to go nuts - to do the unexpected and not obsess over the consequences. As good training for all of us, doing the unexpected is a freeing experience that opens our minds to workable possibilities we probably wouldn't consider otherwise. These are possibilities that could make your video stand out from the crowd of copy-cats.

2. Design the video game for a specific audience. Choose a unique audience to design your game for and make sure that every character, scene, subplot, and strategy caters to the interest of this audience. But don't pick a typical audience - go crazy. Design your game as if a dog were the player, a computer mouse, or even a stack of pancakes. Let your imagination go wild and you'll see a new world unfold before you.

3. Visualize yourself as the video game itself. If you are the video game, you have to know how you want yourself to be played by other people. By making a realization regarding this issue, you can already acquire creative and original ideas. Remember that even the wildest features are very much applicable so don't easily disregard them.

4. Substitute. Using one object in the place of another is another sure way of coming up with cool ideas for video game, and in certain situations, it's the only way to dream up something fresh and new. When it seems that you just can't come up with a new slant, you're best bet is to replace a typical, predictable character with a lively, cute and helpful soda can. Or replace a typical, predictable plot with some bizarre scene out of a dream. Remember: nothing is irreplaceable.

5. Lastly, never design a game where the player can already foretell the ending scenes. It is always best to design something randomly and that can surprise a player since he or she didn't expect that kind of occurrence. Design several unexpected outcomes and it can surely motivate the player to persist on playing since he or she would surely find a way to witness those surprising scenes.




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