dimanche 26 février 2012

Facebook And Games - Everything That We Can Reveal Using S-1 IPO Documents - Part D

By Thomas Neanderthal


"Twelve per cents of our total revenue in 2011, and less than 10% in 2010 and 2009, came from a single customer, Zynga. This revenue consisted of payments processing fees related to Zynga's sales of virtual goods and from direct advertising purchased by Zynga. In May 2010, we entered into an addendum to our standard terms and conditions with Zynga pursuant to which it agreed to use Facebook Payments as the primary means of payment within Zynga games played on the Facebook Platform. Under this addendum, we retain a fee of up to 30% of the face value of user purchases in Zynga's games on the Facebook Platform. This addendum expires in May 2015."

Zynga jealously got into this particularly arrangement alongside Facebook. They even endangered to pull out of Facebook together. Zynga did cut a arrangement with Google to apply on-line games in Google+ to balance out their dependence on Facebook. 2015 is obviously light season away in social networking time. Notwithstanding, if the Zynga/Google business relationship can create a dent in Facebook's social gaming supremacy Zynga will obtain a lot more negotiating capability to cut down the 30% rate.

"When users purchase virtual and digital goods from our Platform developers using our Payments infrastructure, we receive fees that represent a portion of the transaction value. Currently, substantially all of the Payments transactions between our users and Platform developers are for virtual goods used in social games, for example virtual tractors in the social game FarmVille. According to an industry source, the worldwide revenue generated from the sale of virtual goods increased from $2 billion in 2007 to $7 billion in 2010, and is forecasted to increase to $15 billion by 2014. Payments integration is currently required in apps on Facebook that are categorized as games, and we may seek to extend the use of Payments to other types of apps in the future. Our future revenue from Payments will depend on many factors, including our success in enabling Platform developers to build experiences that engage users and create user demand for their products, and the fee arrangements we are able to negotiate in the future."

Facebook is evidently imagining about methods it may perhaps entice "oblige" all internet business orders by its deposit platform. Good belief genuinely if perhaps they are able to pull it off. Facebook's present dependence on social on-line games to drive just about its virtual currency revenue is undoubtedly dangerous, notably in case Zynga threatens to withdraw from Facebook unless the rates are lessened. The more Facebook has an influence on the Business online world demanding just about all businesses or companies to probably have a existence in Facebook the more probably this will happen.

To summarize the Facebook S-1 does not uncover so much more than a lot of people of Facebook previously know. The reliance on social games for Facebook's long-term advancement is apparent. Combine the advertising earning shaped in social online games with their online money as well as wares trades will create a far higher dependence on game apps then the S-1 has exposed. From an financier perspective impeding rules and regulations to supervise virtual currency trades can have a large force on Facebook's earning in case many of the social online players are under the age of eighteen. The opening of wagering in Facebook could be paradoxical providing an additional cash flood and at the same time causing regulation of normal online money deals. Even if Zynga has made a wealth off Facebook they have in addition end up being a prisoner of this partnership. They must take into account how they can spread away from Facebook to cut down their own risk and to rise earning outside of Facebook. This implies that Facebook really should, and is enrolled in reduce, its financial resources reliance upon Zynga by developing digital money besides game apps and to challenge to obtain industry share along with Asian games publishers.




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